Soulidoscope

Soulidoscope

Exploratory UX Concept · AI + Augmented Reality UX Research · Interaction Design · Ethical AI · Emerging Technology

My Role

LMS Training Coordinator
· Data Analyst
· Committee Member

· LMS Training Coordinator
· Data Analyst
· Committee Member

· LMS Training Coordinator
· Data Analyst
· Committee Member

Organization

San Diego County,
Public Health Services

Scope

·5 trainings
· 8 PHS branches
· 812 total staff

Focus

· Racial equity
· Workforce development
· Community health

Organization

San Diego County,
Public Health Services

Scope

·5 trainings
· 8 PHS branches
· 812 total staff

Focus

· Racial equity
· Workforce development
· Community health

Image of a Magazine

Background

Most digital tools treat the inner life like a productivity problem. Track your mood. Optimize your habits. Diagnose your tendencies.

But for young people navigating questions of meaning, identity, and belief, that framing misses the point entirely.

Soulidoscope started as a different kind of question: what would it look like to design technology that holds space for uncertainty, rather than trying to resolve it?

The User


Who this was designed for

Soulidoscope was envisioned for late teens and early college students who feel disconnected from traditional religious structures, are curious about philosophy, spirituality, and meaning, and are uncertain but genuinely open to exploration.

This is not a user who needs answers. This is a user who needs space.

That distinction shaped every design decision that followed.

The Opportunity


A gap worth exploring

Late teens and early college students often enter a period of genuine identity formation, questioning inherited belief systems, exploring philosophy and spirituality, and sitting with uncertainty they don't yet have language for.

Existing tools don't serve this well. Apps in this space tend toward self-improvement metrics, prescriptive guidance, or diagnostic frameworks. None of that maps onto the actual experience of meaning-making, which is slow, non-linear, and deeply personal.

The opportunity was to explore how emerging technologies like AI and AR could support this process without positioning themselves as authorities over it.

Design Principles


The foundation before any feature

Before designing any features, I established a set of principles to keep the experience honest and ethical. These weren't constraints added at the end — they were the starting point.

Agency over authority. Users interpret their own experiences. The system never provides answers.

Reflection over optimization. The goal is meaning-making, not self-improvement metrics or productivity.

Symbolism over prescription. Abstract prompts and imagery invite interpretation rather than instruction.

Transparency over certainty. AI support is optional, clearly limited, and framed as non-authoritative from the start.

These principles were a direct response to the ways existing tools in this space tend to overreach.

The User


Who this was designed for

Soulidoscope was envisioned for late teens and early college students who feel disconnected from traditional religious structures, are curious about philosophy, spirituality, and meaning, and are uncertain but genuinely open to exploration.

This is not a user who needs answers. This is a user who needs space.

That distinction shaped every design decision that followed.

Design Principles


The foundation before any feature

Before designing any features, I established a set of principles to keep the experience honest and ethical. These weren't constraints added at the end — they were the starting point.

Agency over authority. Users interpret their own experiences. The system never provides answers.

Reflection over optimization. The goal is meaning-making, not self-improvement metrics or productivity.

Symbolism over prescription. Abstract prompts and imagery invite interpretation rather than instruction.

Transparency over certainty. AI support is optional, clearly limited, and framed as non-authoritative from the start.

These principles were a direct response to the ways existing tools in this space tend to overreach.

The Concept


What Soulidoscope is

Soulidoscope is a reflective companion for navigating identity formation. Users engage with symbolic visuals, guided prompts, and optional AI-supported reflection, moving at their own pace through an experience that is intentionally slow, non-linear, and open-ended.

The name itself gestures at the concept: a kaleidoscope turned inward, a shifting, personal, never-quite-the-same view of the self.

Rather than resolving uncertainty, the experience mirrors it. That's not a design limitation. It's the point.

Five sheets of paper with charts and text are arranged on a desk with a pen and a small succulent. The tone is modern and professional.
Open book on a wooden table displaying "Global Market Trends Q4," with bar and line graphs on one page and a data table on the other. Bright, professional setting.
An open annual report on a wooden desk, surrounded by graphs, charts, documents, a pen, and a mug. Sunlight streams through nearby windows, casting shadows.
Abstract geometric cover of the "Annual Report 2024" for Nexus Strategy, featuring overlapping circles and rectangles in muted blue and beige tones.
A person reviews design documents and graphs on a wooden table, holding a pencil. The scene suggests focus and analysis, with a coffee cup nearby.
Conference room with a large wooden table covered in various documents and charts. A notebook, pen, and mug rest on one side. Sunlight filters through a window, creating a calm and professional atmosphere.

Soulidoscope

Soulidoscope

Exploratory UX Concept · AI + Augmented Reality UX Research · Interaction Design · Ethical AI · Emerging Technology

My Role

LMS Training Coordinator
· Data Analyst
· Committee Member

· LMS Training Coordinator
· Data Analyst
· Committee Member

· LMS Training Coordinator
· Data Analyst
· Committee Member

Organization

San Diego County,
Public Health Services

Scope

·5 trainings
· 8 PHS branches
· 812 total staff

Focus

· Racial equity
· Workforce development
· Community health

Organization

San Diego County,
Public Health Services

Scope

·5 trainings
· 8 PHS branches
· 812 total staff

Focus

· Racial equity
· Workforce development
· Community health

Image of a Magazine

Background

Most digital tools treat the inner life like a productivity problem. Track your mood. Optimize your habits. Diagnose your tendencies.

But for young people navigating questions of meaning, identity, and belief, that framing misses the point entirely.

Soulidoscope started as a different kind of question: what would it look like to design technology that holds space for uncertainty, rather than trying to resolve it?

The User


Who this was designed for

Soulidoscope was envisioned for late teens and early college students who feel disconnected from traditional religious structures, are curious about philosophy, spirituality, and meaning, and are uncertain but genuinely open to exploration.

This is not a user who needs answers. This is a user who needs space.

That distinction shaped every design decision that followed.

The Opportunity


A gap worth exploring

Late teens and early college students often enter a period of genuine identity formation, questioning inherited belief systems, exploring philosophy and spirituality, and sitting with uncertainty they don't yet have language for.

Existing tools don't serve this well. Apps in this space tend toward self-improvement metrics, prescriptive guidance, or diagnostic frameworks. None of that maps onto the actual experience of meaning-making, which is slow, non-linear, and deeply personal.

The opportunity was to explore how emerging technologies like AI and AR could support this process without positioning themselves as authorities over it.

Design Principles


The foundation before any feature

Before designing any features, I established a set of principles to keep the experience honest and ethical. These weren't constraints added at the end — they were the starting point.

Agency over authority. Users interpret their own experiences. The system never provides answers.

Reflection over optimization. The goal is meaning-making, not self-improvement metrics or productivity.

Symbolism over prescription. Abstract prompts and imagery invite interpretation rather than instruction.

Transparency over certainty. AI support is optional, clearly limited, and framed as non-authoritative from the start.

These principles were a direct response to the ways existing tools in this space tend to overreach.

The User


Who this was designed for

Soulidoscope was envisioned for late teens and early college students who feel disconnected from traditional religious structures, are curious about philosophy, spirituality, and meaning, and are uncertain but genuinely open to exploration.

This is not a user who needs answers. This is a user who needs space.

That distinction shaped every design decision that followed.

Design Principles


The foundation before any feature

Before designing any features, I established a set of principles to keep the experience honest and ethical. These weren't constraints added at the end — they were the starting point.

Agency over authority. Users interpret their own experiences. The system never provides answers.

Reflection over optimization. The goal is meaning-making, not self-improvement metrics or productivity.

Symbolism over prescription. Abstract prompts and imagery invite interpretation rather than instruction.

Transparency over certainty. AI support is optional, clearly limited, and framed as non-authoritative from the start.

These principles were a direct response to the ways existing tools in this space tend to overreach.

The Concept


What Soulidoscope is

Soulidoscope is a reflective companion for navigating identity formation. Users engage with symbolic visuals, guided prompts, and optional AI-supported reflection, moving at their own pace through an experience that is intentionally slow, non-linear, and open-ended.

The name itself gestures at the concept: a kaleidoscope turned inward, a shifting, personal, never-quite-the-same view of the self.

Rather than resolving uncertainty, the experience mirrors it. That's not a design limitation. It's the point.

Five sheets of paper with charts and text are arranged on a desk with a pen and a small succulent. The tone is modern and professional.
Open book on a wooden table displaying "Global Market Trends Q4," with bar and line graphs on one page and a data table on the other. Bright, professional setting.
An open annual report on a wooden desk, surrounded by graphs, charts, documents, a pen, and a mug. Sunlight streams through nearby windows, casting shadows.
Abstract geometric cover of the "Annual Report 2024" for Nexus Strategy, featuring overlapping circles and rectangles in muted blue and beige tones.
A person reviews design documents and graphs on a wooden table, holding a pencil. The scene suggests focus and analysis, with a coffee cup nearby.
Conference room with a large wooden table covered in various documents and charts. A notebook, pen, and mug rest on one side. Sunlight filters through a window, creating a calm and professional atmosphere.

Soulidoscope

Soulidoscope

Exploratory UX Concept · AI + Augmented Reality UX Research · Interaction Design · Ethical AI · Emerging Technology

My Role

LMS Training Coordinator
· Data Analyst
· Committee Member

· LMS Training Coordinator
· Data Analyst
· Committee Member

· LMS Training Coordinator
· Data Analyst
· Committee Member

Organization

San Diego County,
Public Health Services

Scope

·5 trainings
· 8 PHS branches
· 812 total staff

Focus

· Racial equity
· Workforce development
· Community health

Organization

San Diego County,
Public Health Services

Scope

·5 trainings
· 8 PHS branches
· 812 total staff

Focus

· Racial equity
· Workforce development
· Community health

Image of a Magazine

Background

Most digital tools treat the inner life like a productivity problem. Track your mood. Optimize your habits. Diagnose your tendencies.

But for young people navigating questions of meaning, identity, and belief, that framing misses the point entirely.

Soulidoscope started as a different kind of question: what would it look like to design technology that holds space for uncertainty, rather than trying to resolve it?

The User


Who this was designed for

Soulidoscope was envisioned for late teens and early college students who feel disconnected from traditional religious structures, are curious about philosophy, spirituality, and meaning, and are uncertain but genuinely open to exploration.

This is not a user who needs answers. This is a user who needs space.

That distinction shaped every design decision that followed.

The Opportunity


A gap worth exploring

Late teens and early college students often enter a period of genuine identity formation, questioning inherited belief systems, exploring philosophy and spirituality, and sitting with uncertainty they don't yet have language for.

Existing tools don't serve this well. Apps in this space tend toward self-improvement metrics, prescriptive guidance, or diagnostic frameworks. None of that maps onto the actual experience of meaning-making, which is slow, non-linear, and deeply personal.

The opportunity was to explore how emerging technologies like AI and AR could support this process without positioning themselves as authorities over it.

Design Principles


The foundation before any feature

Before designing any features, I established a set of principles to keep the experience honest and ethical. These weren't constraints added at the end — they were the starting point.

Agency over authority. Users interpret their own experiences. The system never provides answers.

Reflection over optimization. The goal is meaning-making, not self-improvement metrics or productivity.

Symbolism over prescription. Abstract prompts and imagery invite interpretation rather than instruction.

Transparency over certainty. AI support is optional, clearly limited, and framed as non-authoritative from the start.

These principles were a direct response to the ways existing tools in this space tend to overreach.

The User


Who this was designed for

Soulidoscope was envisioned for late teens and early college students who feel disconnected from traditional religious structures, are curious about philosophy, spirituality, and meaning, and are uncertain but genuinely open to exploration.

This is not a user who needs answers. This is a user who needs space.

That distinction shaped every design decision that followed.

Design Principles


The foundation before any feature

Before designing any features, I established a set of principles to keep the experience honest and ethical. These weren't constraints added at the end — they were the starting point.

Agency over authority. Users interpret their own experiences. The system never provides answers.

Reflection over optimization. The goal is meaning-making, not self-improvement metrics or productivity.

Symbolism over prescription. Abstract prompts and imagery invite interpretation rather than instruction.

Transparency over certainty. AI support is optional, clearly limited, and framed as non-authoritative from the start.

These principles were a direct response to the ways existing tools in this space tend to overreach.

The Concept


What Soulidoscope is

Soulidoscope is a reflective companion for navigating identity formation. Users engage with symbolic visuals, guided prompts, and optional AI-supported reflection, moving at their own pace through an experience that is intentionally slow, non-linear, and open-ended.

The name itself gestures at the concept: a kaleidoscope turned inward, a shifting, personal, never-quite-the-same view of the self.

Rather than resolving uncertainty, the experience mirrors it. That's not a design limitation. It's the point.

Five sheets of paper with charts and text are arranged on a desk with a pen and a small succulent. The tone is modern and professional.
Open book on a wooden table displaying "Global Market Trends Q4," with bar and line graphs on one page and a data table on the other. Bright, professional setting.
An open annual report on a wooden desk, surrounded by graphs, charts, documents, a pen, and a mug. Sunlight streams through nearby windows, casting shadows.
Abstract geometric cover of the "Annual Report 2024" for Nexus Strategy, featuring overlapping circles and rectangles in muted blue and beige tones.
A person reviews design documents and graphs on a wooden table, holding a pencil. The scene suggests focus and analysis, with a coffee cup nearby.
Conference room with a large wooden table covered in various documents and charts. A notebook, pen, and mug rest on one side. Sunlight filters through a window, creating a calm and professional atmosphere.

Soulidoscope

Soulidoscope

Exploratory UX Concept · AI + Augmented Reality UX Research · Interaction Design · Ethical AI · Emerging Technology

My Role

LMS Training Coordinator
· Data Analyst
· Committee Member

· LMS Training Coordinator
· Data Analyst
· Committee Member

· LMS Training Coordinator
· Data Analyst
· Committee Member

Organization

San Diego County,
Public Health Services

Scope

·5 trainings
· 8 PHS branches
· 812 total staff

Focus

· Racial equity
· Workforce development
· Community health

Organization

San Diego County,
Public Health Services

Scope

·5 trainings
· 8 PHS branches
· 812 total staff

Focus

· Racial equity
· Workforce development
· Community health

Image of a Magazine

Background

Most digital tools treat the inner life like a productivity problem. Track your mood. Optimize your habits. Diagnose your tendencies.

But for young people navigating questions of meaning, identity, and belief, that framing misses the point entirely.

Soulidoscope started as a different kind of question: what would it look like to design technology that holds space for uncertainty, rather than trying to resolve it?

The User


Who this was designed for

Soulidoscope was envisioned for late teens and early college students who feel disconnected from traditional religious structures, are curious about philosophy, spirituality, and meaning, and are uncertain but genuinely open to exploration.

This is not a user who needs answers. This is a user who needs space.

That distinction shaped every design decision that followed.

The Opportunity


A gap worth exploring

Late teens and early college students often enter a period of genuine identity formation, questioning inherited belief systems, exploring philosophy and spirituality, and sitting with uncertainty they don't yet have language for.

Existing tools don't serve this well. Apps in this space tend toward self-improvement metrics, prescriptive guidance, or diagnostic frameworks. None of that maps onto the actual experience of meaning-making, which is slow, non-linear, and deeply personal.

The opportunity was to explore how emerging technologies like AI and AR could support this process without positioning themselves as authorities over it.

Design Principles


The foundation before any feature

Before designing any features, I established a set of principles to keep the experience honest and ethical. These weren't constraints added at the end — they were the starting point.

Agency over authority. Users interpret their own experiences. The system never provides answers.

Reflection over optimization. The goal is meaning-making, not self-improvement metrics or productivity.

Symbolism over prescription. Abstract prompts and imagery invite interpretation rather than instruction.

Transparency over certainty. AI support is optional, clearly limited, and framed as non-authoritative from the start.

These principles were a direct response to the ways existing tools in this space tend to overreach.

The User


Who this was designed for

Soulidoscope was envisioned for late teens and early college students who feel disconnected from traditional religious structures, are curious about philosophy, spirituality, and meaning, and are uncertain but genuinely open to exploration.

This is not a user who needs answers. This is a user who needs space.

That distinction shaped every design decision that followed.

Design Principles


The foundation before any feature

Before designing any features, I established a set of principles to keep the experience honest and ethical. These weren't constraints added at the end — they were the starting point.

Agency over authority. Users interpret their own experiences. The system never provides answers.

Reflection over optimization. The goal is meaning-making, not self-improvement metrics or productivity.

Symbolism over prescription. Abstract prompts and imagery invite interpretation rather than instruction.

Transparency over certainty. AI support is optional, clearly limited, and framed as non-authoritative from the start.

These principles were a direct response to the ways existing tools in this space tend to overreach.

The Concept


What Soulidoscope is

Soulidoscope is a reflective companion for navigating identity formation. Users engage with symbolic visuals, guided prompts, and optional AI-supported reflection, moving at their own pace through an experience that is intentionally slow, non-linear, and open-ended.

The name itself gestures at the concept: a kaleidoscope turned inward, a shifting, personal, never-quite-the-same view of the self.

Rather than resolving uncertainty, the experience mirrors it. That's not a design limitation. It's the point.

Five sheets of paper with charts and text are arranged on a desk with a pen and a small succulent. The tone is modern and professional.
Open book on a wooden table displaying "Global Market Trends Q4," with bar and line graphs on one page and a data table on the other. Bright, professional setting.
An open annual report on a wooden desk, surrounded by graphs, charts, documents, a pen, and a mug. Sunlight streams through nearby windows, casting shadows.
Abstract geometric cover of the "Annual Report 2024" for Nexus Strategy, featuring overlapping circles and rectangles in muted blue and beige tones.
A person reviews design documents and graphs on a wooden table, holding a pencil. The scene suggests focus and analysis, with a coffee cup nearby.
Conference room with a large wooden table covered in various documents and charts. A notebook, pen, and mug rest on one side. Sunlight filters through a window, creating a calm and professional atmosphere.